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[GIẢI PHÁP KIẾM TIỀN HIỆU QUẢ] CÙNG QUẢNG CÁO - CÙNG KIẾM TIỀN new

Ðề tài: Dancing Sudoku_Hans Hurvig

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    Đề tài: Dancing Sudoku_Hans Hurvig
    Chuyên ngành: Sách Ngoại Ngữ Mã số tài liệu: 184998 Lượt xem: 74
    Thể loại: SÁCH
    Link giới thiệu: 
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  2. chính sách bảo đảm Tài liệu này thành viên đăng và được KiloBooks.Com Đảm Bảo. Xem chi tiết
    Thông tin chi tiết  

    Introduction
    The Dancing Sudoku program solves Sudoku puzzles. It tries hard to break the solution down into steps
    that can easily be comprehended by a human. At each step of the way you’ll see why this path leads to the
    unique solution, which is much more satisfying that just being shown the solution.
    No matter what, though, the program will always find the solution if there is one; if there are more than
    one solution it will find them all, and either show you each one of them or just count how many there are.
    So what’s the Dancing all about? The program is based on a technique called Dancing Links, described in
    a paper by the grand master of software engineering Donald Knuth. It is very elegant and efficient, and
    applies to a broad class of problems. Sudoku puzzles happen to be one of them.
    *
    I won’t explain the internals of the algorithm, but I’ll give you the overall framework so that you can
    make effective use of the program.
    But before we get to the heart of the matter, the Solver, let’s just take a quick look at the Sudoku editor:

    This is about as straightforward as it gets: a Sudoku board on the left, and a vertical bar of the possible
    values on the right. Here we see the normal 3x3 board, but the program also supports other sizes, from
    3x2 up to 4x4, sometimes called Super Sudoku.
    You can see that the cells of the board have coordinates like the squares of a chessboard. In the picture the
    value 3 has been placed in cells c4, f2, and g6.
    You build up a puzzle by selecting a value from the bar, and then placing that value in the appropriate
    cells of the board; and continue doing so until the puzzle is ready.
    The editor will only allow you to put a particular value in a particular cell if it doesn’t conflict with the
    values you’ve already placed. In this way the editor can be used on its own when solving puzzles
    manually.
    But here we assume that you want the program to solve it for you, and you do that by bringing up a
    separate window containing the Solver.Trích từ: http://www.kilobooks.com
    Tải tài liệu tại: http://www.kilobooks.com/showthread.php?t=184998&referrerid=476068
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