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Xem tài liệu đầy đủ : Tài Liệu Beginning Android



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30-03-2011, 00:36
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Tác giả: Mark Murphy


Paperback: 384 pages
Publisher: Apress; 1 edition (June 26, 2009)
Language: English.


Cuốn sách dành cho người mới bắt đầu học lập trình cho hệ điều hành Android. Cuốn sách gần như giới thiệu hết những gì cơ bản nhất, nội dung mô tả dễ hiểu. Cuốn này trong Amazon bán gần 28$ :(
Product Description

Learn how to develop applications for Android mobile devices using simple examples, ready to run with your copy of the SDK. Author and Android columnist, writer, developer, and community advocate Mark L Murphy shows you what you need to know to get started on programming Android applications–everything from crafting GUIs to using GPS, accessing web services, and more!
The Android development platform, created by Google and the Open Handset Alliance, is a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the SDK. Some Android books race through the material, trying to cover as much ground as possible in as few pages as possible. Experienced writer and community advocate Mark Murphy shows you how to develop Android applications simply and with care.
The book includes dozens of sample projects, ready to run with your copy of the SDK–not just one huge project where you have difficulty finding the specific examples of the technique you are looking for. You can even get these sample programs online at Apress.com.
What you’ll learn



Discover what Android is and how to use Android to build Java-based mobile applications for Google Phones G1 and more phones as they hit the market
Work with the new Android 1.x SDK
Create user interfaces using both the Android Widget framework and the built-in WebKit-powered web browser components
Use scripting with BeanShell
Work with menu inflation, fonts, SDK tools, rotation events, and more
Work with TabActivity, MyLocationOverlay, DDMS, and more
Utilize the distinctive capabilities of the Android engine including maps, Internet access, integrated search, media playback, and more
Use and create similar sample Android applications for services, content providers, mapping, and location-based services/events

Who this book is for

This book is aimed at people new to mobile development, perhaps even to Java itself.
Table of Contents



The Big Picture
Project Structure
Inside the Manifest
Creating a Skeleton Application
Using XML-Based Layouts
Employing Basic Widgets
Working with Containers
Using Selection Widgets
Getting Fancy with Lists
Employing Fancy Widgets and Containers
Applying Menus
Fonts
Embedding the WebKit Browser
Showing Pop-Up Messages
Dealing with Threads
Handling Activity Lifecycle Events
Using Preferences
Accessing Files
Working with Resources
Managing and Accessing Local Databases
Leveraging Java Libraries
Communicating via the Internet
Creating Intent Filters
Launching Activities and Sub-Activities
Finding Available Actions via Introspection
Handling Rotation
Using a Content Provider
Building a Content Provider
Requesting and Requiring Permissions
Creating a Service
Invoking a Service
Alerting Users Via Notifications
Accessing Location-Based Services
Mapping with MapView and MapActivity
Handling Telephone Calls
Searching with SearchManager
Development Tools
Where Do We Go From Here?